![]() ![]() Baharroths command game does mean you will draw a lot of cards most games though. The combo involving a hawk + banshee sword + shining blade is more difficult and situational. Late in the game makes for a good shield. With the mobile command game Baharroth runs, this small clearing of command can be a large shift in the game, freeing up ties and putting control out of reach for those planets for good. Swiping big units away from harm is also an option. Likely the opponent will retreat, thus clearing 2 planets. You can essentially clear out 2 planets by initiating combat at 1 with an Ally weak unit and attacking crosswise to destroy another command unit. I think as said earlier the strength of this card is mainly in command control, which isn't a stretch for Baharroth who isn't necessarily involved in many battles, especially early on. I'm only half a dozen games in with Baharroth right now, and while I think he's an excellent warlord, I've not once found a good opportunity in game to get this attachment played for a benefit that outweighs a 3-shield. Number of moving parts minimised, almost the same impact, and you get to win the battle where the opposing warlord is too. Simpler by far is to have your Ion Rifled Hawk, move them to where the enemy warlord is, use this attachment as a shield for 3 and then hit him for 6 damage. Sorry, I miscounted: Hawk + Ion Rifle + Sig support + Sig Attachment + Warlord to trigger the battle + enemy Warlord exactly 1 planet downstream. Whats more, the Hawks won't start a battle on their own, so you also need to move your Warlord to the same planet.Īlso, we're talking about 3 card combos now, and any card can be good within the right 3 card combo, plus those 3 card combos often have 1 card answers. He can commit anywhere earlier than the equipped unit and be safe. Not really, as if the opposing Warlord is on an earlier planet, then his battle wll resolve first and he'll no longer be at that adjacent planet. Obviously a lot of this varies according to playstyle and deck! But broadly speaking, I think this is the sig attachment that I'm least likely to put into play. This one I doubt I'll use as an attachment more than 1 out of 6 games. Actually, even wyrdboy stikk I might play rather than use as shield 1 out of 4 games. Another group tend to almost always be used as shields and only rarely are worth playing (this card and wyrdboy stikk). Another group sometimes see play but are equally often shields (Agoniser, Straken's Cunning, Mobility, Frostfang, Command link drone, honor blade,). A handful (tempest blade, plaguefather's banner, glovodan eagle, mark of chaos, cybork body) tend to see play most of the time. Thats often the case with a lot of signature attachments. I'd say the headgames of that outweigh the "what is he going to do with it?" headgames of it being in play.īoth are marginal things though, and the bigger thing to me is that as a played card, the benefits are a lot smaller than the benefits of use as a 3-shield. ITs not a huge difference, but it does effect play choices. OTOH, if their 3 shielder is in play or in discard, I'lll leave it unboosted. For example if I want to take down a 3/1 Incubus, they have eight or nine cards in hand, and I have 3 attack to launch in, the absence of a 3-shielder being played yet will make me trigger my Catachan Outpost to be sure, as their 3 damage could be critical otherwise. ![]() Not seeing the 3-shielder yet affects the way that I play personally. Remember it only cost 1, but if that means that throughout a game you can deal 2 damage 2-5 times without an opponent really being able to do something about it I call that more than good enough. The Attachment to me is as a result great. Additionally Doom is very good in punishing big bad units who just won a battle somewhere. But can stike at the big unit if your opponent happens to have a Pirate (or something else insignificant) on an adjacent planet at least once. The point of the card you might be missing here is that Baharroth will not be on the planet with the big unit. Remember Mobile basicly allows you to pick which battle you want to fight. In the scenario where your opponent doesn't retreat it allows you to "get rid of" set ups, in special when put onto Baharroth self if his signature Support is around or on his signature Unit when they also hold an Ion Rifle. While there for sure are more interesting signature Attachments many who can be attached to a regular unit aswell (this one also) can actually add to the tactical implications.
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